About This Game Serment - Contract with a Devil (or Serment, for short) is a visual novel - dungeon crawler hybrid where you play as a girl who was revived by a beautiful devil.Though, instead of claiming our heroine’s ever so cliche human soul, the devil demands a huge sum of money for payment. If the payment comes even one day late, the heroine's soul will return to the afterlife. And so, her light-hearted, comedic adventure to save up enough money before the deadline begins.Despite the dark sounding premise, the majority of Serment will be light-hearted slice of life events (more commonly known as cute girls doing cute things).Game features: Cute anime girls! 4 playable main characters, each with their own unique story and endings. More than 10 side characters, each with their own personalities and subplots. A dungeon crawler with manually designed puzzles and 100+ unique items to discover! A lot of cute anime girls! Turn-based RPG battles with simple mechanics but tons of depth. A detailed dating sim time management system. Cooking, crafting and fishing minigames! Light yuri (GxG) romance. Steam Achievements and Trading Cards. Did we mention that there will be cute anime girls? 7aa9394dea Title: Serment - Contract with a DevilGenre: RPGDeveloper:Nkt StudioPublisher:Sekai ProjectRelease Date: 1 Feb, 2019 Serment - Contract With A Devil Patch 8 Download Pc serment - contract with a devil cheat engine. serment - contract with a devil 18+. serment - contract with a devil demo. serment contract with a devil download. serment contract with a devil cheat engine. serment contract with a devil cheat engine. serment contract with a devil cg. serment contract with a devil free download. serment contract with a devil steam. serment - contract with a devil gameplay. serment contract with a devil free download. serment - contract with a devil 18+. serment contract with a devil floor 2. serment contract with a devil vndb. serment contract with a devil patch. serment contract with a devil all characters. serment - contract with a devil release date. serment contract with a devil walkthrough. serment - contract with a devil cheat engine. serment contract with a devil. serment - contract with a devil gameplay. serment contract with a devil steam. serment contract with the devil. serment contract with a devil review. serment contract with a devil download. serment - contract with a devil demo. serment contract with a devil free download. serment contract with a devil walkthrough. serment contract with a devil patch. serment contract with a devil wiki. serment - contract with a devil igg. serment contract with a devil cg. serment contract with a devil cheat. serment - contract with a devil release date. serment contract with a devil cheat engine. serment contract with a devil wiki. serment contract with a devil guide I am on the cusp of saying no to this game honestly, it's described as a VN with dungeon crawling elements but honestly you will spend 90% of your time going through 8 floors of the same walls in a dungeon that honestly looks bland as all heck, no patterns to it at all, no unique textures just plain white brick, some wooden doors and later on red, blue and green ice walls that serve as a puzzle and it's not bad actually as far as puzzles go, they got creative with it and it's one of it's good points the game has overall dood.combat is balanced for the most part with the exception of some bosses wanting you to go nuts at the end or have you die because "Panic power up, 1 hit kill, 1 hit kill, 1 hit kill" *game over* and that's not even the worst of it, wait for team kill attacks, still the rest of the boss fights are nicely done, they have some unique gimmick or side enemy to make it harder but not if you make sure to play using all the mechanics such as focus for more MP, healing and various spells you can use, you even have a tank which has abilities that draws attacks...you know like tanks are supposed to but usually never do in games so that's nice too dood.The music is catchy enough for you not to wanna kill yourself after 8 floors thank goodness but until you're on floor 8 you never want to go places, craft or cook because they all take time, time which you're not sure you have because the game has no reference to how much you are going to earn in the next part of the dungeon and the game is all about paying off a debt dood.There's also not much story...in a VN style game and there just...isn't, it's basic, get your muns, pay your debt and each time you do whichever of the four girls you choose will have a personal goal of theirs they do at each beginning of a pay day, rinse and repeat until the end, boss fight randomly and then the end, barely anything even on the sidequests and only one rather funny reference to a more fun game dood. (Reccettear) The art is fantastic, I mean that, the girls already look pretty good but when you get a bit of CG (no gallery btw) it looks great, you gain skills from levelling up equipped weapons which is always fun and the enemy art is nice, some cute but not too impressive, sadly most moves look rather bland sadly dood.All in all if it's cheap pick it up, it's not horrible and fun enough to just casually play but I would wait on a heavy discount or a big update if there's gonna be more to it dood.. Great game, worth playing or at least taking a look into it.. The Good- Art- YuriThe Bad- Horrible performance in dungeons- Repetetive and boring grindDo i recommend? NO!Forgot to mention, users who buy this game are toxic i recommend you turn off the comments if you make a bad review or they gonna spam you.. tl;dr Not recommended, even on sale.Unbelievably lazy design. The story is practically nonexistent, and while the character style and art are fine, that's not nearly enough to carry this zero-effort game. I do appreciate that there are apparently multiple characters with their own story paths, the one I selected (the ninja) got almost no story beyond the central framing device outside of a couple of throwaway lines. The dungeon crawling is okay at first, until the later floors where the devs give up any semblance of justifying obstacles in your way and you run into a floating "Event" that on earlier floors would have at least been a little bit of character interaction or a lead-in to a boss, but instead just say "Obtain 2 X to advance" and then your party is bounced back with no explanation. They could have at least done this through the use of locked doors, but nope.The music also stuttered out for me every time I took a step in the dungeon, leading me to become very familiar with about the first second or two of the dungeon theme. The rest of the music is serviceable, and the battle theme is honestly good. However, in total, this is not a very engaging game- they tried to split the difference between visual novel and dungeon crawler and wound up with both aspects being too weak to combine into an enjoyable whole.. Nice game, beautiful and easy. Good to relax after work. 75/100PS Developer is actively responding to player requests and already tuned game balance.. game played offline on the release week-end without the latest patches)- Nice dungeon crawling / puzzle game, a little rough on the edges.- Especially recommended to people who don't mind time limits / time management, even if it is not THAT strict (similar to old Atelier PS2 games)- Quite worth the price.Some mechanics are counter intuitive (such as leaving the dungeon as a way to solve puzzles) and (atm) a manual would be nice.Would welcome new dungeons, more (conversation) choices, etc. Kerbal Space Program Angel Precario Mistakes have been made: It has been a while since I posted an update about 'Angel Precario' and there's a clear reason why I had been quiet for that long.I think mistakes have been made my myself with announcing this game while I was just starting developing 'Angel Precario'. I had the idea about this free game which should be story only, and what would be better than visual novels, right?Well, I guess pretty much everything.There has been times where I was working on the game while being motivated. But sooner or later I started to don't like the story at some points. So I changed dialoges and changed some parts of the story here and there.Than that software I'm using to develop the game with had an update and killed every progress I had so far and I needed to start at zero again.At that moment I started to lose my motivation to work on 'Angel Precario', and I started to dislike the story even more. I changed the story more and more and rewrote the whole story again, and it was just getting worse in my honest opinion.At that time Life is Strange 2 (Episode 1) had been released. I've also started to play the first Life is Strange and Life is Strange: Before the Storm. Espacially the first LiS hit me hard, and while I was seeing how well written the story of the game is and how lovely it looks... I started to ask myself if it's even worth to keep working on 'Angel Precario'.I know... I shouldn't compare 'Angel Precario' with LiS but that game hit me right in my face and feels, in a positive way of course. It was such an emotional rollercoaster ride for me that I started to think that 'Angel Precario' will suck anyway and nobody will even care about it.Why would anybody play my VN when you can play Life is Strange?And I have to tell you, if you haven't played LiS yet... go and play it. The first chapter is for free and that game is just awesome.Okay, that's no review for Life is Strange so lets get back to my... game.There has been a lot of stuff happend in the past which leads me to the point that I'm absolutly not happy with 'Angel Precario'. If I wouldn't had changed the story and dialogues that often I think the game would already had been released.I haven't promoted the game. Something you normally should do as an developer.I was way to silent about the game and updates.I totally sucked when it comes to every of those amazing voice actors who didn't know whats going on. Hell... even 3 or 4 voice actors where still waiting for some demo dialogues to check if they would fit the character I recommended to them. I've made so many mistakes and I'm truly sorry about all of it.I don't have any experience in marketing or how to communicate with any of you. It doesn't matter if you are someone who's waiting for the game to play it or if you are one of the voice actors...I just didn't know what to tell you or anything about this stuff.Don't get me wrong, it's not my first game I'm working on. But it's almost the first game I've publicly announced and now there are 600+ people waiting for the game here on steam.I never even thought I would reach 100 people.You guys and girls are awesome and to be honest, I didn't deserve any of you for being that silent to all of you.So a month ago I've read through the story again and I wasn't happy with it. Not even a little bit. I started to dislike it that much that I deleted the whole story while I was playing the first chapter of Life is Strange 2. I know... I shouldn't compare my game with other games but what would you do?I started to dislike the story of my game and I started to hate it.That's when I was deleting the whole story and wanted to start all over again.I even wanted to inform you about it but I didn't.Why? Because I still haven't written a single word for the story.I don't know what to tell you now but the truth.In my point of view I failed in anything I've tried to do with this project and game.So how am I going to continue?To be honest... I don't know. Yet.I still think that the idea of a visual novel with a story I wrote about depressions is shit. I think I will never be able to create an emotional story just with pictures and some text.I always will keep comparing my game to others and every new chapter of LiS2.And while it might sound that I don't like the Life is Strange games... I love them. That's why I'm comparing my game to LiS.Maybe I just need some time to get my mind clear again.Christmas, New years eve and my birthday always let my depression climb the ladder and take over my life for a few weeks.I just wanted to let everybody of you know what's going on and why I have been silent for that long.I'm sorry for failing communicating with all of you and in developing the game.I will let you know when something has changed but I can't promise anything.ZG-Games on Twitter: https://twitter.com/games_zgAngel Precario on Twitter: https://twitter.com/AngelGameSeriesGerman Facebook-Site for Angel Precario and Angel - The Silver Sword:https://www.facebook.com/projekt1kraftEnglish Facebook-Site for Angel Precario and Angel - The Silver Sword:https://www.facebook.com/zggames/ZG-Games on YouTube:https://www.youtube.com/channel/UCgzKFoxvuTI-HuUcqvbcGEA. Release date: After a lengthy wait, the full version of Serment is finally ready to be released!Unfortunately, the Steam's Winter Sale is coming very soon. Clashing the initial release window with such a big sale is very worrying, thus, following our publisher's recommendations, the game will be set to release on February 1, 2019.There are a few problems from a commercial perspective with releasing a game near a big sale, and I'll try to elaborate a bit more on this matter so you can understand our reasoning for choosing such a release date (Fortunately, no major gameplay bugs or related issues this time, so expect no more delays after this).Firstly, each game on Steam has a small window shortly after release, where it publicly appears in several places on the Steam client, notably the "New releases" list. This largely serves as an initial visibility crutch for a new game, and there's a snowball effect where more popular games will subsequently appear in other places such as the "New and Trending" list, the main store's banners or Steam's recommendations while less popular games will quickly fade into obscurity.During major sales like the Summer of Winter Sale, this initial visibility is severely reduced to make space on the Steam client for featured discounts. So releasing a game during the sale is very undesirable.Then, why not release the game before the sale instead (for instances, right now)? Due to Steam's compulsory review before release (which takes more time than we expected due to the recent changes in Steam's policy about games with mature contents), the earliest possible release date would be next Monday, December 17.The Winter Sale will start shortly after, so the game's spot in the "Specials" list due to its sale discount (which is also a very significant amount of a new game's visibility) will be quickly swallowed up by thousands of other featured deals. Thus, releasing right before the sale is also a no-go.But then, why wait a whole month after the Winter Sale? Why don't we release the game right after it ends? Past data from our publisher suggests that right after a big sale, the number of store views and purchases immediately plummets, and remains a lot worse than other normal periods for a solid 3 to 4 weeks. We speculate this is due to potential customers being occupied with their recent purchases during the sale, so they're not immediately looking to buy any additional products.Thus, our publisher recommends a 4 weeks gap after the Winter Sale before Serment's release, which leads us to the date of February 1.The timing is rather unfortunate, so we apologize and hope for your understanding.. Serment has been released, 20% launch discount!: It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount!Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support.Serment is not a perfect game by any means, but we hope it will give you an enjoyable time!If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.. Demo update 2.04: 1 new boss battle and some more changes/bug fixes!Complete changelog:. February 2 update #2: A few more balance changes and QoL features.Changelog. Demo update 2.02: A few more bug fixes and some small balance changes!Complete changelog:. Where is 'Angel Precario'?: Before I get to the point on where 'Angel Precario' currently stands, I want to say thank you first for the 100 members in the official group. Of course, I also want to thank the 500+ people who have 'Angel Precario' in their Steam wish list.These aren‘t huge numbers, but I'm grateful for EVERYONE who joins the official Steam group and has 'Angel Precario' on their wish list. You are the best! But where is 'Angel Precario' now?There is a clear need for explanation here, because a lot has happened in the past weeks and months. Let's just start from the beginning.Actually, I had planned to release 'Angel Precario' either before or shortly after the week of E3. Unfortunately, there were some problems with the software I am using to work on 'Angel Precario‘. This software is not necessarily the best, but it is the easiest, most understandable software to use while I'm working on the main game, 'Angel - The Silver Sword'.So, what are those problems right now?Until just a few weeks ago, everything was still in development and working as planned, so good that 'Angel Precario' could have celebrated his release on Steam this week. Unfortunately, as you can see, this is not the case. There was an update for the software that I'm working with on 'Angel Precario'. The software forces the update to such an extent that it is impossible to reject it. If you try to refuse the update, the software won't start until you install said update.So, I surrendered to the software and had the update done. The next problem came directly from the fact that my project 'Angel Precario' received the update as well. Since I had changed several things in the code of the game, the project crashed completely and made it impossible for me to save the project in any way. Even back-up files did not save anymore. It was a sad certainty that I had to start over.That alone would not be a big problem. After all, I still know the workflow and what I've done, but the software update brought more problems with it. Originally I had removed various functions in the options and added some things. For example, the main menu had been adjusted by removing the "Gallery" menu. The "gallery" does not make any sense for me, because I have nothing to fill a gallery with. So, I removed it.However, when I removed the gallery from the software code again, it left an ugly gap in the menu that unfortunately can not be filled. Likewise, any progress in the English translation has been lost as well. Unfortunately, everything is really lost in this particular part, so I have to start over again, before I can send the English translation to be reviewed and corrected.In short, any progress I had was lost with a single software update. Unfortunately, that's why 'Angel Precario' is not available yet.But, I promise you that the visual novel will be released in the next 2 or 3 months. I hope you understand this setback and are still interested in 'Angel Precario'.To stay up to date, like and follow our social media channels:ZG-Games on Twitter'Angel Precario' on Twitter'Angel Precario' & 'Angel - The Silver Sword' on Facebook (English site)[www.facebook.com]'Angel Precario' & 'Angel - The Silver Sword' on Facebook (German site)[www.facebook.com]ZG-Games on YouTubeSteam-Developer Website. Serment - Contract with a Devil Demo Now Available!: The long awaited demo for Serment - Contract with a Devil is now available to download!Experience a taste of this wonderful visual novel - dungeon crawler hybrid where you play as a girl who is mysteriously revived by a beautiful devil!But with any miracle there is a steep price to pay - instead of claiming our heroine's soul as repayment, she demands an enormous sum of money! Get ready to dive into this light-hearted adventure and make that dosh with exciting features such as 4 playable main characters, turn-based RPG battles, minigames, and more.Don't resist the temptation to try out Serment - Contract with a Devil's demo!Also don't foreget to check out the beautiful gameplay videos on this title:Dialogue Gameplay: https://youtu.be/P2jGX77LqsEBoss Battle Preview: https://youtu.be/aLy1WZBwdZw. Demo update 2.03: A few more fixes and changes. Complete changelog:. Partial controller support has been added!: We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.
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Serment - Contract With A Devil Patch 8 Download Pc
Updated: Mar 14, 2020
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